Student Project

Compass card AI prototype Redesign for accessibility

Compass card AI prototype Redesign for accessibility

Duration

5 Weeks- group project with Misha

5 Weeks- group project with Misha

Date

Date

Dec 10, 2025

This project reimagines the tap-to-enter experience as a clear, supportive, and accessible interface

The Compass Card tap system is one of the most frequent interactions in Vancouver’s transit experience, yet it often creates stress, uncertainty, and accessibility barriers for riders. Users must complete a time-sensitive physical interaction while navigating crowds, noise, pressure from others, and inconsistent feedback from the system.

About the project

About the project

About the project

This project reimagines the tap-to-enter experience as a clear, supportive, and accessible interface that reduces cognitive load and provides strong visual, audio, and tactile confirmation.

Research & Insights

Competitive Review

Systems like PRESTO, OMNY, Octopus, Hop Fastpass, and Pronto revealed consistent issues:

Pattern

Issue

Visibility of status

Feedback is delayed or unclear

Error prevention

Mistaps and double taps common

Recognition vs recall

Users must remember fares, caps, zones

Consistency

App, kiosks, and readers don’t match

Error recovery

Messages vague and unhelpful

Insight: Transit systems optimize for transaction, not confidence.

UX Strategy Statement

Design a tap-to-enter experience that minimizes uncertainty, reduces stress, and clearly communicates success, failure, and next steps — supporting diverse physical, visual, and cognitive needs in real-world transit environments.

Challanges

Challanges

Challanges

Through observation, heuristic review, and user testing, I identified that the current system often fails not because of technology — but because of uncertainty and poor communication.


Key Pain Points


  • Users don’t know if their tap registered

  • Feedback (lights/sounds) is inconsistent or too subtle

  • Error states feel stressful or unclear

  • Screens disappear too quickly

  • Physical tap areas are not obvious

  • People feel rushed and judged when they make a mistake

  • Accessibility needs (motor, visual, sensory) are not consistently supported

The tap moment is not just a payment — it’s an emotional pressure point.


Design principles

Design principles

Design principles

Design Solutions & Impact Summary The redesign introduced a large central tap zone for clarity, strong green success feedback, calmer and clearer error states, a countdown timer to reduce uncertainty, an Accessibility Mode with slower pacing, and multilingual support to improve inclusivity. User testing showed the interface felt clear, calm, and confidence-building, with the large tap area and success feedback providing instant reassurance. Key issues included overly bright error screens, long text, short screen durations, and confusion about device options. Iterations addressed these through softer error colours, shorter instructions, a visible timer, larger labeled icons, and directional cues after success. Overall, the redesign reduces uncertainty, supports diverse accessibility needs, lowers stress, and helps users feel more confident and supported during the tap experience.

User Testing Findings

What Worked

  • Large tap area was instantly understood

  • Clean layout reduced stress

  • Green success state felt like “relief”

  • Accessibility Mode felt calmer and easier

  • Icons clarified device options

Pain Points Discovered

  • Error screens too bright

  • Text too long

  • Screen durations too short

  • Confusion about which devices can tap

Iterations Made

  • Softer error colours

  • Shorter instructions

  • Added countdown timer

  • Larger device icons + labels

  • Directional cues after success (“Proceed →”)